Platinum--Supreme Victors
Rayquaza [C]
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You’d expect the Sinnoh Champion to train the best Pokémon
SP, and Rayquaza
(8/147) doesn’t disappoint.
Rayquaza
can use its two potent
attacks, then Level Up to Rayquaza
LV.X (146/147) to deliver even harder blows. With the
right deck construction, Rayquaza
can deliver the perfect
Knock-Out punch against a Defending Pokémon with its Trash Burst attack. This attack does 10 damage
plus an extra 10 for each Energy card you discard from your hand (up to five cards), letting you
fine-tune how much damage you want to inflict! For example, if the Defending Pokémon has 30 HP
remaining, discard only two Energy cards to deal just the right amount of damage. Rayquaza
’s Twister attack takes a
little longer to set up since it requires four Colorless Energy, but the payoff is potentially
huge: it does 50 damage and lets you flip two coins to see how many Energy the Defending Pokémon
must discard (but beware, if the coins don’t land in your favor, they’ll make sure this attack does
no damage at all!). That’s two potentially hard-hitting attacks Rayquaza
can deliver
before Leveling Up, making it a powerful enough card to stand on its own!
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Arcanine [G]
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Sprint into action with the fleet-footed and fiery-tempered Arcanine
(15/147). Arcanine
sets the pace with its
Extreme Speed Poké-Body, lowering its Retreat Cost by one for every Fire Energy attached… with two
Fire Energy attached, Arcanine can retreat at no cost at all! But considering Arcanine
’s offensive ability,
don’t be too hasty to switch it out. The Fire-type Pokémon can deliver a one-two punch with its
Overrun attack, delivering 40 damage to your opponent’s Active Pokémon
and 20 damage to one of his or her Benched Pokémon. With a handy Poké-Body and a blazing
attack, Arcanine
is an invaluable
Supreme Victors addition!
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Staraptor [FB] LV.X
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The swift Staraptor
LV.X (147/147) is as versatile as it is dangerous!
Its Fast Call Poké-Power lets you dig into your deck to find a Supporter card and add it to your
hand once per turn, giving you the chance to turn the tide of battle in one fell swoop. That
Supporter card can be played right away as long as you haven’t played one previously during your
turn. Then let Staraptor
LV.X clear the air with its Defog attack. The attack
normally does 40 damage, but if there’s a Stadium card in play (played by
either you or your opponent), discard it to do 70 damage instead! Between its useful
Poké-Power and its game-changing attack, Staraptor
LV.X gives you multiple ways to blow away the
competition.
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Electivire [FB]
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On its own, Electivire
(4/147) is a powerful
card. Its Electric Current attack does a respectable 40 damage, and the Dump and Draw attack keeps
your hand fresh by letting you sacrifice two Energy cards to the discard pile for the opportunity
to draw four cards from your deck. Even better, Electivire
gets a huge charge
when it Levels Up with Electivire
LV.X (144/147)! Electivire
LV.X benefits from Electivire
’s Dump and Draw
attack by drawing out Energy from the discard pile using its Energy Recycle Poké-Power. Not only
that, but its Powerful Spark attack takes advantage of Energy attached to any of your Pokémon—the
distribution of which is a side effect of Electric Current! Together, Electivire
and Electivire
LV.X make a shockingly powerful combination!
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Champion's Room
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Help keep your frontline in motion with the Champion’s Room (135/147) Stadium card. When Champion’s
Room is in play, the Retreat Cost for Pokémon
SP is one Colorless Energy less than normal, making it easier to swap out a Pokémon
SP that has taken damage or to set up the right Resistance and Weakness match-up with the
Defending Pokémon. And with plenty of Pokémon
SP having a normal Retreat Cost of 1 Energy—such as Butterfree
(17/147), Manectric
(66/147), or Skarmory
(83/147)—you can keep
rotating in new Active Pokémon whenever the situation demands it!
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Shiny Milotic
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The Shiny Milotic (SH7) in
Platinum—Supreme Victors not only shows off a dazzling array of colors on its card but
also displays some interesting battle opportunities. With the Aqua Mirage Poké-Body, Milotic can’t
be damaged if you don’t have any cards in your hand. Look for other
Supreme Victors Pokémon—such as the regular Milotic (70/147) and Rayquaza
(8/147)—that have
attacks letting you discard cards from your hand, helping to use Aqua Mirage. The Night Teleporter
(138/147) Trainer card can also be of service by giving you a 50% chance to empty your hand back
into your deck and draw one card. If your ability to keep Shiny Milotic damage-free pays off, you’ll be rewarded with its intense Dwindling Wave attack, which does 80 damage minus
10 damage for each damage counter Milotic has on it. As you can see, Shiny Milotic is not only
valuable for its unusual coloring but also for its ability to ensure that the Defending Pokémon is
washed away!
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Garchomp [C] LV.X
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No opponent’s Pokémon is safe once Garchomp
LV.X (145/147) enters play! This Colorless-type
Pokémon can deliver a powerful blow to any one of your opponent’s Pokémon, whether it is Active or
Benched, with its Dragon Rush attack. Dragon Rush does 80 damage to a Pokémon of your choosing, but
in the process you must discard 2 Energy from Garchomp
LV.X. And you can’t use Dragon Rush on your next
turn, so be sure to choose the right moment to attack! While your opponent should fear the
far-reaching power of Garchomp
LV.X, any Pokémon
SP you have in play will reap the benefits of its Poké-Power, Healing Breath. Healing
Breath removes all damage counters from all of your Pokémon
SP when Garchomp
LV.X comes into play, making the potential power of
this Pokémon
LV.X stretch across all of your Pokémon in play!
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Palmer's Contribution
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Looking for a way to restock when your deck is starting to run thin? Palmer’s Contribution
(139/147) is just what you need. This Supporter card lets you move up to 5 Pokémon or basic Energy
cards from your discard pile to your deck, providing an easy way to get back what you need the most
after it’s gone. Palmer’s Contribution is particularly helpful if you play with Pokémon that rely
on attacks likely to discard Energy as part of their cost, such as Charizard
LV.X’s (143/147) scorching Malevolent Fire attack,
which discards all of its attached Energy as the result of an unlucky coin flip. Remember, Palmer’s
Contribution puts the cards back into your deck, not your hand, so use cards such as Cynthia’s
Guidance (136/147) to help keep your hand well furnished.
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Charizard [G]
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Get fired up about Charizard
(20/147)! This Pokémon
SP is more than just a stop-gap solution until Charizard
LV.X (143/147) comes into play. With 100 HP and two
strong attacks, Charizard
is strong enough to
hold its own in battle! Charizard
’s first attack is
Flame Jet, which has a 50% chance of scorching any one of your opponent’s Pokémon for 40 damage
(depending on a coin flip). Then sizzle the Defending Pokémon for a solid 50 damage with Heat
Blast. Of course, it doesn’t hurt that putting Charizard
in play stokes the
fires in preparation for Charizard
LV.X’s coming inferno!
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Metagross
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With its far-reaching powers, this Stage-2 Pokémon Metagross (7/147) is a definite game-changer
when it enters battle. With its Gravitation Poké-Body, the HP of all Pokémon (both yours
and your opponent’s) is reduced by 20. (When Metagross leaves play, the affected Pokémon
all return to normal.) Metagross’s Geo Impact attack has the potential to shake up all of your
opponent’s Pokémon. Normally, it does 60 damage to the Defending Pokémon. But if you have a Stadium
card in play, it also does 20 damage to each of your opponent’s Benched Pokémon that is the same
type as the Defending Pokémon! Obviously, this move is devastating against opponents who use a deck
full of Pokémon of the same type. You can help maximize Geo Impact’s effectiveness well before it
comes into play by using Metagross’s Basic Pokémon, Beldum (90/147), to add a Stadium to card to
your hand with its Pit Search attack. That way, you’ll be ready to take full advantage of Geo
Impact when the time is right!
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Milotic [C]
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The majestic Milotic
(35/147) can deliver a
torrent of damage to the Defending Pokémon…but it takes a little bit of good fortune! Its Aqua Tail
attack does 10 damage and adds 20 extra damage for each Water Energy attached to
Milotic
—based on a series of
successful coin flips. High damage is by no means guaranteed, but when fortune smiles on you, the
Defending Pokémon is sure to be out of its depth! To help charge up Aqua Tail, look to another new
Platinum—Supreme Victors card, Electivire
LV.X, to add Water Energy to Milotic
. Together, the two will send
a high-voltage wave of damage at your opponent!
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Exploud
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Looking to make some noise with your deck? Check out Exploud (28/147), a Stage 2 Pokémon that is
sure to silence your opponent. First use Exploud’s Erasing Sound Poké-Body to bring a hush over
your team by nullifying any Weaknesses your Active or Benched Pokémon may have, then turn up the
volume with the Hyper Beam attack, which does 60 damage and has a 50/50 chance of removing 1 Energy
from the Defending Pokémon! If you seek a different route to victory Exploud can shake up your
opponent’s line-up with its Knock Back attack, which not only inflicts a respectable 40 damage but
also forces the Defending Pokémon to the Bench! It’s a one-two combination that will definitely
leave your opponent’s ears ringing!
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Blaziken [FB]
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Get fired-up with Blaziken
(2/147), one of the
new Pokémon
SP trained by the famous Frontier Brain Dahlia. Your opponent will feel the heat when
Blaziken
uses its Luring Flame
attack, not only forcing your opponent to swap out the Active Pokémon for a Benched Pokémon, but
also ensuring that the incoming Defending Pokémon gets Burned, too! Once you’ve put your foe to the
torch, Level Up Blaziken
with Blaziken
LV.X and use its Burning Spirit Poké-Body to toast
the Burned Pokémon for a scorching 40 damage! Fire and water do not normally mix, but with Blaziken
’s Vapor Kick attack
you can turn the tide in your favor! If your opponent has a Water-type Pokémon anywhere in play
(not just as the Active Pokémon!), Vapor Kick does 60 damage instead of its normal 30. Add in the
Burning Spirit Poké-Body and you’ve just done 100 damage using only 2 Energy! That should get your
opponent steamed!
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Battle Tower
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Make the most out of Leveling Up your Pokémon with the Battle Tower (134/147) Stadium card. When
Battle Tower is in play, players can take 4 damage counters off any Pokémon that Levels Up. It’s a
quick way to keep your Pokémon in top shape during the rigors of combat! Of course, both you and
your opponent will feel the benefit, so take Battle Tower into account when you’re trying to guess
your adversary’s next play!
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Absol [G] LV.X
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It’s lights-out for your opponent when Absol
LV.X (141/147) makes an appearance! Absol
LV.X delivers the power of Darkness twice: First, its
Darkness Send Poké-Power lets you place up to three cards from the top of your opponent’s deck
straight into his or her Lost Zone, meaning those cards are out of play for the whole match! This
ability takes effect only when Absol
LV.X is put on the Active Absol
and not in subsequent
rounds. Once Absol
LV.X is in play, unleash its second dark wave with
the Darkness Slugger attack and disguise how much damage you’re going to do. Will you choose to do
the base 30 damage, or will you discard a card from your hand, using the sacrifice to double the
amount? Your opponent will be in the dark right up until you attack!
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Rayquaza [C] LV.X
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Your opponents will quake with fear when the Legendary Pokémon Rayquaza
LV.X (146/147) comes into play! The symbol
is a new
designation for Supreme Victors, indicating Pokémon trained by the Sinnoh League Champion, Cynthia.
Rayquaza
LV.X’s Final Blowup attack delivers a massive
200 damage, and it’s rare to find a Pokémon that can withstand such a devastating shot! But
how are you going to fulfill Final Blowup’s unusual Energy requirements (1 Water, 1 Psychic, 1
Fighting, and 1 Colorless)? No sweat—Rayquaza
LV.X’s Dragon Spirit Poké-Body helps root out the
necessary Energy cards from your discard pile! Remember that you put Rayquaza
LV.X on a Rayquaza
(8/147),
inheriting all of the Pokémon’s prior moves. If you can keep your hand empty by using Trash Burst
from Rayquaza
, you can
Knock Out Pokémon with Final Blowup over and over again without having to recharge the attack!
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Cyrus's Initiative
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It’s always nice when you look at your hand and you realize you’ve drawn exactly the cards you were
hoping for. Wouldn’t it be awful if someone came along and took a couple of those precious cards
away? With Cyrus’s Initiative (137/147), that’s exactly what you might be able to do to your
opponent! Cyrus’s Initiative depends on two coin flips; if either of them are heads, you get to
look at your opponent’s hand and choose a card to put at the bottom of his or her deck. If both
coins are heads, you get to pick two cards! When Cyrus’s Initiative is successful, it’s a surefire
way to mess up
anybody’s plans. Don’t leave it at that, though—be sure to quickly commit to memory the
rest of the cards you’ve seen so you know what to expect from your adversary over the next couple
turns!
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Electivire [FB] LV.X
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The black-and-yellow striped Electivire
LV.X (144/147) is like a warning sign to your
opponent: Beware—high voltage ahead! A Pokémon trained by the renowned Frontier Brain Thorton,
Electivire
LV.X will shower the entire battlefield with sparks.
Its Energy Recycle Poké-Power lets you dig three Energy cards out of your discard pile and attach
them to your Pokémon in any way you see fit, but doing so means it’s the last action you can take
in that turn—no attacking. At least not
yet. To further expand your Energy-building options, you can use Electivire
’s (4/147) Dump and
Draw attack (which forces you to discard Energy) to keep Energy Recycle charged up. And attaching
lots of Energy to your Benched Pokémon turn after turn makes Electivire
LV.X’s Powerful Spark attack a shock to the Defending
Pokémon’s system! It does 30 damage plus another 10 damage for every Energy card you have in play—so, you can see how well Energy Recycle and Powerful Spark work hand-in-hand!
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Cynthia's Guidance
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Looking for that one perfect card? Cynthia’s Guidance (136/147) might be able to help! The Sinnoh
region Champion lets you browse the next 7 cards on the top of your deck and choose 1 to add to
your hand (the rest of the cards get shuffled back into the deck). But don’t rush to play Cynthia’s
Guidance as soon as you have it in your hand! Consider how your match has played out and whether
you need a particular card at that instant; use Cynthia’s Guidance to pick up a Basic Pokémon to
fill out your Bench when it begins to look a little meager, for example. Holding onto Cynthia’s
Guidance until a better moment arises is both smart and rewarding!
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Staraptor [FB]
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Don’t overlook the potential of Staraptor
(11/147), the Colorless-type Basic Pokémon within the new Frontier Brains’ collection. Sure, Quick
Attack is nothing to write home about, doing either 10 or 20 damage depending on a coin flip, but
it’s enough to whittle down your foe until you can blow the Pokémon away with Whirlwind! The
Whirlwind attack can fit into many easy combo plans—for example, use Staraptor
to do
30 damage to the Active Pokémon and force that Pokémon to the Bench. Follow this up by using Absol
to wear down the
newly Benched Pokémon. Since none of Staraptor
’s
moves requires a specific Energy type, this Pokémon can nestle right in to any deck!
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Charizard [G] LV.X
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Turn up the heat on your opponent with Charizard
LV.X (143/147), a card so hot it practically sizzles!
This Fire-type Pokémon’s aptly named Malevolent Fire attack will scorch the Defending Pokémon for
150 damage! The steep Energy requirements for Malevolent Fire (2 Fire and 3 Colorless Energy) won’t
cool off Charizard
LV.X’s advances—its Poké-Power, Call for Power, lets
it draw Energy from any other Pokémon in play! Since the flip of a coin may cause Charizard
LV.X to lose all of its Energy after attacking with
Malevolent Fire, attach as much Energy as possible to your Benched Pokémon, then use Call for Power
to restock Charizard
LV.X as often as is necessary. For pure Knock Out
power, it doesn’t get much hotter than Charizard
LV.X!
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Absol [G]
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Absol
(1/147) is a master at
disrupting your opponent’s Bench. Just as its picture shows, Team Galactic’s sleek Darkness-type
Pokémon is a blur of action. Absol
can reach out and do
20 damage to any Pokémon your opponent has in play with Feint Attack, and
nothing can stop it, not even Poké-Powers, Resistance, or Trainer cards! Then Absol
can unleash a real
fear-inducing move, Doom News, which will Knock Out the Defending Pokémon after the opponent’s next
turn. After using Doom News, your opponent will face a tough decision: deliver one last attack with
the Active Pokémon and be Knocked Out, or retreat and bring up a Benched Pokémon before it’s ready
to get into the fray! Remember that if the opponent removes his or her Pokémon from the Active
spot, it will no longer be imperiled by Doom News (nor will Doom News affect the incoming Pokémon).
Regardless, Doom News is yet another great way Absol
can mess with your
opponent’s best plans!
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