Vileplume

LV.

41

HP

120

Stage 2 Pokémon

Evolves from:

Gloom

Pokémon Type:

Grass 

Poké-POWER: 

Energy Reaction

Once during your turn (before your attack), when you attach a Grass or Psychic Energy card from your hand to Vileplume (excluding effects of attacks or Poké-Powers), you may use this power. If you attach a Grass Energy card, the Defending Pokémon is now Asleep. If you attach a Psychic Energy card, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.

Attacks:

60

Psychic Colorless Colorless

Disturbing Pollen

Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.

Illustrator:

Kagemaru Himeno

Weakness:

Psychic  +30

Resistance:

Retreat Cost:

1 Energy Card  1 Energy Card 
#45

Rarity:

Rare