Are You Ready to Win Right Now?
By John Kettler
Hot new
Platinum Pokémon deliver complex strategies with cutting edge concepts!
The release of the Pokémon TCG:
Platinum set offers Pokémon players the opportunity for complex new strategies with
cutting-edge concepts like Team Galactic's Inventions and the Lost Zone. But you'll also discover
the simple power of a strong set-up with Pokémon that can attack efficiently right from the start
of the game. These Pokémon are some of
Platinum's most powerful performers. You might even call them "Turn-One Trump" cards.
Take Evolution Shortcuts
To launch the Stage 2 Pokémon
Rampardos (13/127) into
play quickly, take full advantage of Trainer cards that bypass normal evolution rules. Try
combining
Skull Fossil (120/127)
with Rampardos and
Rare Candy (
Great Encounters, 102/106); or Skull Fossil,
Cranidos (46/127),
Rampardos, and
Broken Time-Space
(104/127), which lets players evolve a Pokémon that they just played or evolved during that turn.
Buttressed by its Iron Skull Poké-Body, Rampardos will soon have most Pokémon falling prey to the
80 damage from its inexpensive Head Smash attack. Keep in mind that if the Defending Pokémon gets
Knocked Out by this attack, your Rampardos will take 40 damage, so be prepared!
Switch Off the Lights with Banette
Banette (19/127) can
also pop into play more quickly with the help of Rare Candy or Broken Time-Space. In addition, it
benefits from a large hand so you can use Temper Tantrum to discard cards and place damage counters
on Banette.
Uxie (
Legends Awakened, 43/146) solves that problem, because when you put it from your hand onto
your Bench, you may draw until you have 7 cards in your hand. Then, as long as you have a Psychic
Energy card attached to Banette, you can count on its Darkness Switch attack to cast a deep shadow
on the Defending Pokémon.
Watch out, though! If your opponent plays
Team Galactic's Invention
G-103 Power Spray (117/127) to cancel the effect of Temper Tantrum, you'll have to wait a while
before you can exploit the power of Darkness Switch.
Fan the Flames with Infernape
Now that you know the drill of using Trainer cards to speed up getting a Stage 1 or Stage 2
Pokémon into play, you can bring out your
Infernape (31/127) the
same way. This Flame Pokémon has nearly limitless damage potential. Although its odds of a turn-one
Knock Out are lower than with Rampardos or Banette because its Rushing Flames attack requires a
coin flip, it's a force to be reckoned with on the turns that follow. To keep the Flame Pokémon
fired up after the first turn, stock your deck with
Rayquaza (
Legends Awakened, 14/146),
Typhlosion (
Mysterious Treasures, 16/124), or other Pokémon that get lots of Fire Energy for you to
discard with Rushing Flames.
Prepare for Deep Poison with Toxicroak
Toxicroak
![[G]](/common/img/inline/G_mark.png?__scale=w:10,h:14,t:4,c:FFFFFF)
(40/127), as a Basic Pokémon, hits the table without needing any of the previously
mentioned Trainer or Stadium cards. What you'll need instead are cards that increase Deep Poison's
damage. The first step is to reduce the cost of Deep Poison by attaching
Team Galactic's Invention
G-101 Energy Gain (116/127) as soon as you can. Next, you need a card that can Poison the
Defending Pokémon—an excellent job for
Skuntank
![[G]](/common/img/inline/G_mark.png?__scale=w:10,h:14,t:4,c:FFFFFF)
's (94/127) Poison Structure Poké-Power. To make Poison Structure work, you need to
put a Stadium card in play. With these three elements in place, plus the necessary Psychic Energy,
you'll have a formidable Basic Pokémon dealing 60 damage and Poison on the first or second turn of
the game.
Pick Your Target with Honchkrow
Honchkrow
![[G]](/common/img/inline/G_mark.png?__scale=w:10,h:14,t:4,c:FFFFFF)
(77/127) is the least obvious Turn-One Trump on the list, but it's also the most
versatile and the easiest to set up. Like Toxicroak
![[G]](/common/img/inline/G_mark.png?__scale=w:10,h:14,t:4,c:FFFFFF)
, it's a Pokémon SP, able to pour on the speed with Team Galactic's Invention G-101
Energy Gain. Unlike Toxicroak
![[G]](/common/img/inline/G_mark.png?__scale=w:10,h:14,t:4,c:FFFFFF)
, its damage potential is maximized simply by getting a damage counter onto the Pokémon
you want to Knock Out. Call out your
Crobat
![[G]](/common/img/inline/G_mark.png?__scale=w:10,h:14,t:4,c:FFFFFF)
(47/127)! Its Flash Bite Poké-Power achieves this goal by letting you put 1 damage
counter on 1 of your opponent's Pokémon when you put Crobat
![[G]](/common/img/inline/G_mark.png?__scale=w:10,h:14,t:4,c:FFFFFF)
from your hand onto your Bench.
What qualifies Honchkrow
![[G]](/common/img/inline/G_mark.png?__scale=w:10,h:14,t:4,c:FFFFFF)
as a Turn-One Trump is that its Target Attack deals damage to any 1 of your opponent's
Pokémon. Study the Basic Pokémon on your opponent's Bench so you can figure out what major threats
could be coming your way. Then use Flash Bite and Target Attack before your opponent can evolve his
or her Pokémon, and you might win the game before it even gets going!
You'll be surprised at how easily your wins pile up as your efficient damage outraces
opponents waiting for their giant but inefficient damage to show up. And who knows? Maybe you'll
discover a Turn-One Trump of your own!