Powerful Pokémon Pairings Pump Up Your Deck
By Frank Berendsen
Test-drive some great teamwork options in
Diamond & Pearl—Great Encounters.
Experienced
Pokémon TCG players will tell you that the secret to success lies in combining
cards that work well together. Let's take a look at some of the great combinations available in
Pokémon TCG:
Diamond & Pearl—Great Encounters.
Solrock
(
Great Encounters, 85/106) is a Basic Pokémon with a Poké-Body that works when
Lunatone
(
Great Encounters, 76/106) is in play. Its Sunlight Poké-Body allows all of your Fighting-
and Psychic-type Pokémon to attack without being affected by Resistance. Since a lot of Pokémon
have Resistance to these types, this effect is certainly a nice bonus.
To make the most out of Solrock’s Poké-Body, look for strong Fighting- or Psychic-type
Pokémon to add to your deck, such as
Hariyama (
Great Encounters, 41/106),
Primeape (
Great Encounters, 27/106), or
Hypno (
Great Encounters, 19/106).
Lunatone does not need Solrock to be in play for its Gravity Change Poké-Power to work, but
it's certainly more effective when Solrock is in play. Gravity Change states that you may discard a
card during each turn. What benefit does this bring? If you have Solrock in play, you can draw a
new card to replace the one that you discarded. Now that's refreshing!
While on the subject of teamwork, it's impossible to ignore the firefly duo
Volbeat (
Great Encounters, 92/106) and
Illumise (
Great Encounters, 71/106). If you have both Pokémon in play, Volbeat’s Light Conduct
Poké-Power activates. Light Conduct allows you to pull a critical Supporter card from your discard
pile and put it on top of your deck. Consider using the
Pokédex HANDY910is
Trainer card (
Diamond & Pearl, 111/130) to immediately transfer this Supporter card from the top of
your deck to your hand.
Illumise, on the other hand, doesn’t even need Volbeat to be in play to perform its attacks.
Illumise's Scent Conduct Poké-Power lets you flip a coin each turn. If the result is heads, you can
search your deck for a Grass-type Basic Pokémon and put it on your Bench. This can help you to set
up many great evolution chains leading to powerful Stage 1 and Stage 2 Pokémon such as
Sceptile (
Great Encounters, 8/106),
Tangrowth (
Great Encounters, 10/106), and
Beedrill (
Great Encounters, 13/106).
Beedrill is a Pokémon that takes the teamwork concept and transforms it into hive mentality.
Beedrill’s Band Attack costs only 1 Energy and does 30 damage times the number of Beedrill you have
in play. Talk about getting the most bang for your bee!
Sometimes finding Pokémon that work well together is easy, and other times it's not so
obvious. A perfect example of an unusual pairing is
Darkrai (
Great Encounters, 4/106) and
Wigglytuff (
Great Encounters, 32/106). At first glance, these Pokémon have nothing in common. Take a
closer look, though, and you'll find some surprising similarities. Most notably, both Pokémon can
cause the opposing Pokémon to take a snooze.
Wigglytuff’s Good Night Melody Poké-Power causes both your Active Pokémon and your opponent’s
Active Pokémon to be Asleep. If Darkrai is your Active Pokémon, it can inflict 40 damage on top of
the 40 it already does when the Defending Pokémon is Asleep. But as the Active Pokémon, Darkrai
becomes Asleep when Wigglytuff uses Good Night Melody. How does it attack? Don't let it go to sleep
at all! Play
Sidney's Stadium (
EX Power Keepers, 82/108) to prevent Darkrai (a Darkness-type Pokémon) from being affected
by Wigglytuff’s Poké-Power. Or, try using
Xatu's (
Secret Wonders, 44/132) Psychic Shift Poké-Power to remove the Asleep condition from
Darkrai.
These options are just the beginning. If you take a closer look at the attacks and
Poké-Powers of the Pokémon in
Great Encounters, you're sure to find many more crafty combinations, each of them more
menacing than the next. Get the most out of teamwork and deal yourself a victory!